"In the year 20XX AD, A vicious army of robots is bent on destroying the world!! And behind this destruction is... Proto Man!?"
Intro for Mega Man 5
Mega Man 5, known in Japan as Rockman 5: Blues no Wana!? (ロックマン5 ブルースの罠!? Rokkuman 5 Burūsu no Wana!, which means, "Rockman 5: Blues' Trap!?"), is the fifth game released for the Famicom and NES in the Mega Manseries late in the console's life (1992-93). This game also introduced Beat as Mega Man's robotic bird assistant.
STORY
Proto Man has turned evil? Well, actually, it’s not him—it’s a clone of him created by Dr. Wily to frame Mega Man’s red-clad brother. But the plan goes well for a while—even Mega Man is convinced that his own brother has turned against him for some unknown reason. That is, until the real Proto Man escapes and manages to reveal to Mega Man his clone’s true identity!
Bosses:
Robot Masters:
Number: DWN-033 Name: Gravity Man Weapon: Water Wave
Weakness: Star Crash
Number: DWN-034 Name: Wave Man Weapon: Charge Kick
Weakness: Charge Kick
Use the Charge Kick to wash away Wave Man
Number: DWN-035 Name: Stone Man Weapon: Power Stone
Weakness: Napalm Bomb
Napalm Bombs work well on Stone Man
Number: DWN-036 Name: Gyro Man Weapon: Gyro Attack
Weakness: Gravity Hold
The Gravity Hold will quickly bring Gyro Man back down to earth.
Number: DWN-037 Name: Star Man Weapon: Star Crash
Weakness: Water Wave
You can use Mega Buster Beat him or Water Wave
Number: DWN-038 Name: Charge Man Weapon: Charge Kick
Weakness: Power Stone
Number: DWN-039 Name: Napalm Man Weapon: Napalm Bomb
Weakness: Crystal Eye
Number: DWN-040 Name: Crystal Man Weapon: Crastal Eye
Weakness: Gyro Attack
you can use the Gyro Attack against him
Fortress bosses
Proto Man's Castle:
Dark Man I
Dark Man II
Dark Man III
Dark Man IV
Wily Castle:
Big Pets
Circring Q9
Rematch With Robot Masters and Wily Press
Wily Machine No.5 and Wily Capsule II
Gellerys:
Screenshots: